Another example of what’s possible with Papervision 3.
This demo handles 66 points and 55 polys, tesselated into 260 triangles.
Performance wise, on my machine I’m getting around 3,000 textured non-lit triangles per second. Same figure as the Sega Dreamcast. As a reference, PS2 is capable of 3-6 million polys per second (under “real” conditions).
Inspired by Depeche Mode’s Touring the Angel visuals.
Press [Shift] to see the triangles
The first commercial project featuring this is under development at Outside Line. Can’t wait to see it finished!

October 8, 2006 at 10:21 pm |
[...] Papervision is a high performance 3D engine for Flash 8, whose latest version powered Robbie’s Rudebox site and the much popular Room and Box demos. [...]
December 31, 2007 at 5:37 pm |
[...] Robbie William’s Rudebox site, Room demo, Pioneer, or see further examples at the Papervision3D [...]